about me

About Me
Between hard work and plenty of fun, this page offers a glimpse into my journey through the world of design, 3D, and game art.

Everything started with the Music

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After a decade teaching music and creating websites and designs to promote my career as a musician, I decided it was time to explore new creative possibilities. My curiosity led me to the world of 3D, video compositing, and animation, with the goal of bringing my children's songs to life in a unique and engaging way.

From Brazil to Malta...

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A few months into my studies, I made another significant decision: to leave Brazil in search of new opportunities. During this transformative period, I chose 3D for games and compositions as my new career path. Today, after four years of learning and dedication, I have gained experience as a game artist and am open to new challenges and projects. At the same time, I continue to expand my skills, studying compositing in Nuke, visual effects in Houdini, and environment modeling as an environment artist. My focus remains on technical growth and exploring new creative horizons.

What i do...

3d Models/ Uv Maps / Texturing
3d Models/ Uv Maps / Texturing

3d Modeling and Texturing

I specialize in 3D modeling, with a focus on props and environments. While I occasionally venture into character creation, my true passion lies in hard surfaces! My workflow primarily involves Cinema 4D, which is my favorite tool, but I also work with Blender. For UV mapping, I use Rizom UV. To deliver a complete model, I handle texturing with tools like Substance Painter, 3D Designer, and Photoshop. I create assets for Unity and Unreal Engine and work with 3D to develop concept art and compositions. Currently, I’m studying Houdini to create large-scale environments and further expand my skills.
Octane, After Effects and Nuke
Octane, After Effects and Nuke

Motion, Renders and Compositions

Bringing scenes to life is the most exciting part of being a 3D artist, and it’s no different for me! I love crafting compositions with cameras and lights, animating scenes, and finalizing projects in After Effects or Nuke — with Nuke being my favorite. This stage of the process involves rendering, whether in Redshift or Octane, and even building scenes in Unity or Unreal Engine. With all these techniques combined, I’ve been dedicating my time and effort to VFX for films and commercials, integrating 3D with real life. Currently, I’m studying Houdini and Nuke compositing at Rebelway. Very soon, you’ll be able to see all of this showcased on this website and my social media channels.